#pragma once

#include "../../ResourceManagement/Resource.h"
#include "MaterialPass.h"

class MaterialResource : public Resource
{
private:
	MaterialPass * m_MaterialPass;
public:
	MaterialResource() {}

	// ?
	void getPasses();

	virtual ~MaterialResource() {}
	
	virtual bool Reload() {} 

	virtual size_t GetSize() {}

	virtual bool IsEmpty() {}
};

